Long though lost, KZ-MR7, a Halamis research facility, was re-discovered several hundred years ago when Martin Varis crash landed on Achmedius VIII. Rumors and reports describe the facility as an advanced energy research station built on planetary ley-lines.
The facility, run by Professor Garrius Brons, developer of the FTL Drive, was funded through Halamis Corporation by House Shikaru shortly after the “Arrival”. Years of secretive research ended when rumors that a powerful energy rift was generated, destroying the facility and everyone in it. Subsequently, the planet was flagged as “Off-Limits”, however, illegal mining on the planet continues to this day.
Martin Varis explored the facility for years with a small team of mercenaries, scrapping parts and gathering information. He swore that every time he entered KZ-MR7, the very structure of the facility changed, as though he was stepping into a parallel universe. He told stories of horrible mutations, hellish creatures and squads of elite military personnel infesting the facilities permutations.
Several years later, Martin and his team re-entered KZ-MR7 one last time. They were never heard from again. A rescue party was assembled, however, the mysterious facility could not be found. It was as if KZ-MR7 disappeared off the face of the planet, leaving nothing behind…
Details
First, I’d like to once again thank every one of you for buying Stellar Tactics and supporting the development of the game with feedback and commentary.
KZ-MR7 is the next major feature addition to Stellar Tactics. It is the next step towards the Alpha build and will give everyone a chance to progress further in the game and test the random mission and location generator.
When I release KZ-MR7, you will be able to accept missions from NPC’s on the Achmedius Trade Station. These NPCs will send you to the surface of Achmedius VIII to explore the facility. Missions will be randomly generated and the facility will change when a mission is provided. This includes enemy placement, loot, objectives and the global layout of the facility.
A few details related to KZ-MR7 when it’s released:
- I’ll be fixing any bugs that are found and making sure the system is 100% stable before moving on when the build is released.
- I will be tuning objectives and loot over time.
- I will be adding Perk tiers over time.
- Progression will be limited to a maximum level of 60.
- I’ll be performing a combat tuning pass.
- I’ll be gathering community feedback.
After that, I’ll be adding a few other systems as noted in the road-map posted in the forums. Once the random mission/location generator is complete and stable, I’ll move on to finish space combat and trading. Once those are done, the FTL gates will open…more on that later.
I’m not making any promises for dates at this time, but I will be working on finalizing KZ-MR7 and its supporting game systems exclusively going forward along with a few annoying non-critical bugs. When I’m happy with what I have, I’ll release it to the community, first on Public Test and then to everyone.
Thanks again for supporting Stellar Tactics!