Stellar Tactics
Skip

Patch 0.173 – 10 more ships updated and a few fixes

Post has published by Don Wilkins

Another patch today. I’m updating 10 more ships and posting a few updates and fixes. Patch notes are fairly short as I spent most of my time getting the updated ship models in the game this week.

Sol EX-2
Starfox EX-4
Pike ATK-2
Mace AK-7
Starhawk EXG-3
Shrike ATK-2
Starnova EXG-2
Hammer ATKG-1
Crate MRCH-2
Crate MRCH-4

I have one more set of 10 ships ready to implement and will get those in for the next patch, likely a week or two before that’s ready. The next patch will also include the new planetary resource mining system.

Here are the notes for fixes and updates:

UPDATED: Another 10 ships have had their models replaced with final ship models
UPDATED: A higher chance for rare and legendary items from elite ships
UPDATED: Drops from elite ships are more likely to be items you can use on your current ship
UPDATED – Better handling of AI ship traffic between systems – still working on this
FIXED – Turret mount points are now hidden correctly when a ship explodes
FIXED – Ship engine lights now scale correctly with the power to engines
FIXED – A bug related to ships spawning into star systems

Hope you all have a great weekend and as always, thank you for supporting Stellar Tactics!

Skip to toolbar