Stellar Tactics
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Progress update 3/16/18

Hi everyone. I thought I would post an update that covers what I’ve been up to for the last month since the ground combat patch. Check out the video above for details.

-New top down radar system for ground exploration. The radar system is designed to be expanded on and tied to your electronics skill. As you gain more skill in electronics, perks will be available for exposing other object types on the map like loot, mission objects and at a very high skill, enemy positions (assuming they are not using stealth).
-Completed modeling and lighting for all procedural ground based locations for the universe
-Work in progress for object placement in the procedural mission locations
-Crushed a number of bugs
-All character animations are now being adjusted and polished

You can see this post on Steam here.

I’ll be working my way through the items on the “What’s next” list posted on the forums. Next up, is the crew management system.

Have a great weekend and thanks as always for supporting Stellar Tactics!

1 Comment

JuanG
April 11, 2018
Just found out about this game and it looks amazing! It's exactly everything I have been waiting to see in a space game. I would have two questions, in case you don't mind answering them: 1) do you plan on having a forum for the game community to interact? I think it would be a great asset. 2) out of curiosity, did the team build the whole engine from scratch or are you using Unity, Unreal or any other engine? The graphics look pretty good. Keep up the great work!

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