Stellar Tactics
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Universe visual overhaul

The latest patch updates space backgrounds and effects throughout the Universe. I have also removed the 5 point weapon skill cap. I’d like to gather feedback from players on the removal of the cap. In my opinion, the skill cap has caused a lot of confusion and some just don’t like it at all. For now, the cap is removed. It will come back as a hardcore option at some point for those who enjoy micro-managing progression.

Meanwhile, a lot of work is being done for chapter one of the main story. There are also a number of other assets being developed that will provide points of interest in the universe. I’ll explain more as I make progress on this work.

ADDED: The universal facelift. All new backgrounds and various other improvements for space. Make sure to enable the high-resolution skyboxes in the options menu if you have 2gb VRAM or higher. Enjoy!

UPDATED: The 5 point skill cap for weapon skills has been removed. Removing the skill cap will likely require some tuning over time so expect the amount of experience gain to go up/down as required as I gather more feedback.
–The skill cap will come back as an advanced gameplay feature for those of us who like it. By that I mean, it will be an option – off by default.
–The level cap remains at level 60 until the story content is ready.
–Skill gain remains unchanged. Even at the level cap, you can continue to gain skills for any weapon, support, or space skill to level 100.

UPDATED: Replaced a number of planet materials.
UPDATED: Improved performance.
UPDATED: On completion of an incursion, completion notification and reward delay are much shorter.
UPDATED: Reduced base resists for various enemies.
UPDATED: Reduced FTL FX timings for faster jumps to FTL space and between star systems.
UPDATED: Stability updates.
FIXED: Rollover compare info for pugilist weapons is now displayed if a single pugilist weapon is equipped in the primary or secondary slot. If you are dual-wielding pugilist weapons, you will need to compare manually.
FIXED: A number of typos.
FIXED: Duplicate sector data in systems 0,0 – 99,0. I doubt anyone is flying around taking missions in these sectors, however – if you are I recommend that you cancel and then re-take missions if they are active.
FIXED: A bug related to the display of active drone icons on the star map.
FIXED: A bug related to walking to and interacting with objects/NPCs.

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