Lots going on since the Steam Greenlight. I’m posting a few new screenshots that show:
- Several of the updated planet shaders
- A couple of the revised space stations
- One of many ruins locations, this one from the Prologue
I’ve been working hard polishing the beginning part of the game, tuning ground combat and player movement, adjusting scripts, character dialog and some of the space travel mechanics.
The combat mechanics are in pretty good shape now. I’ve iterated on them 3 or 4 times over the last few years. I did finally resolve a few of the annoying movement bugs, so things are feeling really polished as far as combat movement and physics driven movement. I also took another pass at the ragdoll system which had annoying joint limit errors. Much better now!
The planet shaders are much higher resolution now in star systems, you can really see the planetary details and the parallax shader is giving the details a nice loft. Combined with the new space stations, I’m really happy with the space visuals. I’ll take another pass at them during Beta.
I spent a good amount of time scripting and polishing the game Prologue that sets the backstory for the game and introduces the player to various game mechanics, like the movement, the dialog systems, missions, bosses and combat. The narrative is rather lengthy here so I took a good bit of time to make sure everything was consistent with the back story and lore.
Here are those shots!
3 Comments